Three Houses Best Things to Spend Points on
In that location's a lot of things the player must balance when playing Fire Emblem: Three Houses and nowhere is this truer than on the days off. In between fights, these empty days are crucial for getting things done to amend Byleth'southward capabilities and build your ground forces.
Merely at that place are some things that are worth doing and other things that probably shouldn't take much fourth dimension. Arguably at that place isn't anything y'all shouldn't do as almost every activity has a purpose and benefits you in some way, but there are some things you should exist prioritizing over others.
10 Best: Sharing Meals
Virtually of your days off will be spent socializing with students to establish bonds and enhance their motivation levels to maximize their efficiency both in and out of gainsay. Sharing meals is one of the best things y'all can do when y'all have a gratis day.
Sharing meals achieves multiple things at the aforementioned time, it increases bonds between the students that sit down to the meal, it increases your bond with each pupil present, it raises their motivation levels, and it gives you feel points. It's a win no matter how you slice information technology and definitely should be done as much every bit possible.
9 Worst: Finding Lost Items
Absolutely this isn't one of the worst things you can do and odds are y'all'll spend time doing information technology every bit turning in lost items to students can dramatically improve your bond with them. The reason it makes the list is that it shouldn't have priority over other activities.
This is the kind of activity you should be doing when y'all've already washed everything else. Finding lost items by exploring the Monastery is a keen time filler when you lot accept some spare action points, but not something you should program on doing or sacrifice something else for.
viii Best: Tea Time
When you lot're focusing on a item educatee to join your army one of the best things yous can practise to raise your bail with them is to invite them to tea. Giving a gift tin can raise a bond past two levels, but tea parties raises it past six.
It can be a little catchy as students must trust you outset, but once you've built that trust or if it's their birthday, tea is a dandy fashion to become them to bond with you. Tea is one of your best networking tools so use it oft.
7 Worst: Recruiting Professors
Professors can be some very potent warriors on the battlefield and honestly, yous should dedicate a trivial fourth dimension to getting them on your side. But the reason information technology'south not the best activity for you to be doing is that it's not always articulate which professors can exist recruited.
At that place'due south zippo worse than devoting a considerable corporeality of fourth dimension to bonding with another professor only to find out that they're more defended to their academia than defending their nations. As stated earlier do try to get some on your side, just don't waste product besides much time doing then.
6 Best: Angling
Line-fishing is a great way to increase your professor rank which in plough allows you better chances at recruiting potential warriors, how many actions you tin can perform on your days off, and how many battles you tin can participate in. Increasing your professor rank should exist the master priority.
Fishing takes up none of your activeness points and gives you valuable experience points. Y'all also acquire ingredients for meals that you share with students and some of the rarer fish go for quite a scrap of coin at the store. Every day you should be loading up with bait and fishing until the bait runs out.
five Worst: Faculty Grooming
It seems odd to say that spending fourth dimension grooming your graphic symbol is pointless, but it really is 1 of the worst uses of your time over the course of the game. Initially maybe spend some time raising disquisitional skills but at some signal in the story, you'll observe that it actually wasn't all that important after all.
This article won't spoil why. Just know that faculty preparation is something you'll practise on occasion in the kickoff so rarely towards the end of the game. Save your action points for raising your professor level and bonding with students, it'll take you much farther.
4 Best: Gardening
Gardening is a lot similar fishing but much more rewarding. Every down day yous should swing by your greenhouse and harvest and replant your crops. Harvesting nets you some valuable ingredients for those meals you should be having and some flowers you can gift to students for bonding.
Later in the game, you'll get-go getting access to stat boosters which will make you appreciate all that time you spent gardening and raising your professor level. In fact, gardening is such an important activeness that it should be the very first affair you practise the second yous arrive at the monastery.
3 Worst: Seminars
At first, seminars seem similar a very practiced idea. Your students receive valuable skills and motivation while your character also gets some skills nether their belt. But the reason this is a huge waste material of time is for the fact that other activities simply do more with fewer action points.
A seminar tin motivate six characters, only sharing a meal with six students does the same thing with significantly fewer action points. Those activity points you saved can then exist spent raising bonds with students and training skills, although training your own skills isn't that disquisitional anyway and so you tin can dump that time into your students fifty-fifty more. Information technology doesn't hurt to participate in a seminar, information technology's just a waste compared to other activities.
two Best: Recruit Students
This is the single almost important thing you lot should exist doing on your time off and all of your activities should be geared around this goal. Your regular army requires potent fighters and the more students on your side gives y'all more options to choose from in upcoming battles.
You'll also discover that at a certain indicate in the story you'll be grateful for every last student you recruited. Then go busy chatting, gifting, and headhunting students from other schools. You'll appreciate that try at that disquisitional point in the story.
ane Worst: Wasting Fourth dimension On Motivated Students
This is the but activity in the game that can firmly be stated as an accented waste matter of time and should never exist done. There are only so many action points your graphic symbol has on your days off and merely so many things that tin can exist done as a result.
Spending whatever of that time or energy on students that are already motivated is an absolute waste of resources. You lot are literally throwing away action points and money by doing this so don't do information technology.
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Source: https://gamerant.com/fire-emblem-three-houses-best-wrost-things-day-off/
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